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Astrela Starlight Download For Pc [key]

Updated: Mar 31, 2020





















































About This Game Astrela Starlight is an adventure game where the player can explore, interact with various NPCs, complete quests, mine and refine materials, then build new spacecraft and space stations.Command the AstrelaYou have been given command of the Astrela and sent to the Lystran region of our galaxy. Four different races have already settled here along the path of an advanced race that disappeared long ago. As a member of the Risian, only your advanced capabilities and spacecraft will be able to solve the mystery of the lost race, and help the new races complete their quests.Salvage the TserilecxThe Tserilecx is an advanced Risian ship used for hauling resources and constructing space stations. Salvage the Tserilecx and start building an empire.Converse with NPCs throughout the Lystran RegionMeet the Cetus race. From the water world of Ceton, the Cetus have traveled to this region and need your help exploring, mining resources, and building a star dock. Converse with many NPCs, learn new information, and complete quests.Mine ResourcesMine hydrogen as the basic currency throughout the game. Explore to discover planets, moons, and other celestial phenomenon to mine more advanced metals, gases, and other useful compounds.Trade Resources and TechnologiesTrade with NPCs and stations for rare resources and ship's systems.Manage Ship's SystemsEquip systems, manage your reactors, and transfer power between systems for extreme speed, defense, or fire power. 7aa9394dea Title: Astrela StarlightGenre: Adventure, Indie, RPG, Simulation, Early AccessDeveloper:Master Plan Multimedia LLCPublisher:Master Plan Multimedia LLCRelease Date: 22 Aug, 2018 Astrela Starlight Download For Pc [key] australia starlight. starlight australia jobs. star light australian geographic. starlight australian labradoodles. starlight australia address. australia starlight media. starlight australian open. starlight australian shepherds Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. This game isn't bad for being early. Technial game. Look forward to other races and chapters. Few things I would like to see added.1. Needs a map of the stars. The coordinates x,y,z for each system makes it hard to get places and get back.2. Some of the lighting is dark. Real space is dark but itmakes it hard to find things in the game.3. The jump system is a mash of 2D and 3D and sometimes the HUD shows over the jump thingy.4. The combat addition is cool but I found it hard to understand the specs on ships and weapons.Some of the audio is quieter than others. Looking for these updates.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun.. Haven't seen or heard much about this game yet. The dev adds to it looks like weekly. Getting everything to build the Stardock was fun. Models and Names - Update: This week's update contains several model and texture changes. The Celestial Sensor and Repulsor have been completely changed. The model of one of the Toreisan wrecks has also been updated.In addition, you can now rename any ship or station that you own other than the Astrela. Right click to bring up the target menu and choose "Rename."Other changes: Movement in the jump screen has been updated to properly rotate systems based on mouse movement. The ship or station that is currently being controlled can no longer be reclaimed. Several menu size and scaling changes. The input box will now automatically focus when the save window is opened. The Databank list is now sorted alphabetically.. Shields Up!: There are a lot of changes this week. First is shield effects. If a ship or station is equipped with a shield, the shield will appear when taking damage. The Astrela has a forward weapon. With the numlock on, turn toward a ship and hit '8' on your keypad to fire the beam at your target. The ships in the game currently don't retaliate so you can fly around and fire at them to see their shield effects.Also, you can save your game and then fly through the Cetus defense perimeter in Cetus Thetan. The defense stations are now hostile and will fire on you. There are also damage effects added. When your shield is down, any projectile weapon will create a damage effect on your ship. You will see debris fly off when hit.Other changes this week: Several major weapon updates. They will be available when the Saurum missions are released. The rate of fall and rise from the ecliptic for derelict ships has been better smoothed out. The hull status indicator at the bottom of the screen is now working properly. Some sounds, like 'system damaged' were repeating and will now only play once every 10 seconds. Several changes were made to the camera and how it follows objects. Fixes stuttering and some other issues. Some minor render changes since adding shields and updating weapons.. Lygates Part 2 - Update: Lygates can now be controlled from the right-click pop-up menu. Lygates that the player owns can show a configure or jump menu. Smaller celestial objects near a player owned gate will show the jump menu if in range.Also in this week's update:Nebulae were rendering through Gas Giants, fixed.Fixed issue where player could jump through Lygates owned by other races.Updated all pop-up menu text for better readability. Work on Saurum systems behind the locked gate in OstiAll sectors and contents have been defined.Dialog built for all Saurum missions.Wild types updated in each systemLygates in each system will now auto-linkAll Saurum planetary engine fragments will properly load in saved games.. HUD Symbols - Update: The HUD has been updated to show different reticles for different types of objects. Ships, stations, and celestials all have their own reticle now. Any other object will show a standard reticle.The Quest system has also been updated to show 'informational' items. Some of the new Saurum quests allow the player to gain information in non-linear form. When information is gathered, it will be shown below the quest description and current stage.Beta is wrapping in Saurum space. This week has been mostly polishing of those systems, ships, and stations.. Combat Rock'n'Roll - Update: This week's update represents the single largest update to the game since release. A new race, the Elpin, have been added throughout the Cetus sectors and in the unknown sectors above Cetus territory. The Elpin are generally hostile. In addition, the game now contains full combat capabilities, mainly for use against the Elpin. By player request, free building is now possible in the game. The Cetus stations all contain several systems for trade and will sell schematics for level 1-3 ship systems, level 1-3 Cetus ships, and several station schematics. Mine, trade, build, and clear out the Cetus sectors.Other items in this week's update:Fixed crashed when dismounting a shield that was showing an active damage effect.Star system backdrop changes to UN132 & UN111.Derelict removed from the planet of Kattar.Wrecked ship in the jumpoint of UN132 moved.AI is properly removed when a ship goes derelict.Keys 1-9 now set engine speed.Ship system information now shows shield's radiation protection level.Most of the shield effects in the game were resized to fit each station and ship.When buying a ship schematic, the trade station states you will need a Stardock and Shipyard.Fixed some issues where wild creatures were showing as normal ships.All ships you can build from schematics can be properly recycled.All UN systems have been redone with better derelicts and salvage.Hydrogen prices on most systems and schematics updated to better match the materials required to build them.Elpin in UN systems have higher shields to protect from the radiation levels.Level 1 turn enhancement is now readily available in the game so the Cetus mission now gets you a level 2.Major updates to all ship schematics and 2d images.Sterus' prototype ship, the Tenda, is a new model, images, and flight characteristics.Fixed issue where certain system mounts weren't allowing Artillery weapons to mount.Overall system brightness lowered, reducing glare from large planets.. Chapter 2 - Saurum Space: Saurum space has finally arrived! If you have previously completed the Stardock mission for Dolan, he will now have further dialog about contacting Devoran. Dolan will switch the defense platforms in Thetan to friendly and you can contact Devoran. Further communication with Devoran will get you a gate stabilizer station schematic and the frequency to unlock the west gate in Osti, leading to Saurum space. Build the stabilizer station in Osti to unlock the gate.Dialog audio for the Saurum is planned to be included in a future release in early May.Other changes in this week's release:Material Telemetry station reduced in cost and added by default.Clicking on a celestial in the Telemetry station will target it.Upon starting a new game, dialog with the Kyraine starts automatically.After completing the initial dialog with the Kyraine, the H2 collector is targeted.The HUD reticle will now show for the current target regardless of distance.Databank description text aligned to center for build items.Wild creatures now have target information images.Proper reclaims set for Prototype Repulsor and Repulsor Lv2Target Information now has small 'edit' icon for renaming owned vessels.An issue with mass related to trade was fixed. This includes objects with no mass, like ship's systems.Several lighting changes.Updates to Astrela and Tserilecx models and textures.. MAN Interior DLC available now!: Good news: Our brand-new MAN Interior DLC for Bus Simulator 18 is now available on Steam. The DLC includes four new interiors for your MAN buses. Thanks to the original color patterns for your seats and classy floor designs you will be the next urban transport trendsetter.https://store.steampowered.com/app/968910Next to the DLC we also published some smaller bug fixes for the main game. Here is an overview of the game improvements:Changelog - Fixes:Notifications in multiplayer: notifications will only be shown on clients who caused or are affected by a notificationFixed wheel clipping issue in MAN A47Wrap scaling should lineup better with the upper corner of the busNote: The next update including fixes for the “Lost items” and “Passenger is blocking the rear door” as well as a number of other issues is currently in development and will be released as soon as possible.. Recall the Reisian - Update: You can now remotely call the Astrela and Tserilecx to the system you are in. There is a new menu at the top of the screen for this task. This is useful if your current ship is damaged and you need the Astrela to repair it. It is also useful to call to Tserilecx for building stations. Each system has a green colored "Jump In" point. When a ship is called it will appear near that point.The Heads Up Display (HUD) filter has been enabled. You can now filter out objects owned by specific factions and also filter different types of celestial objects.Other changes: Hull indicator at the bottom of the screen has a new texture. All controls at the bottom center of the screen have been resized. This includes solar info, switching owned ships, hull and shield, engine, and navigation. The 'W' and 'S' keys will now only move the engine power by 5% when pressed. This gives more granular control. Use 'TAB' for max engine and 'X' to drop anchor. The second Toreisan wreck has been remodeled.. Chapter 2 - Saurum Space: Saurum space has finally arrived! If you have previously completed the Stardock mission for Dolan, he will now have further dialog about contacting Devoran. Dolan will switch the defense platforms in Thetan to friendly and you can contact Devoran. Further communication with Devoran will get you a gate stabilizer station schematic and the frequency to unlock the west gate in Osti, leading to Saurum space. Build the stabilizer station in Osti to unlock the gate.Dialog audio for the Saurum is planned to be included in a future release in early May.Other changes in this week's release:Material Telemetry station reduced in cost and added by default.Clicking on a celestial in the Telemetry station will target it.Upon starting a new game, dialog with the Kyraine starts automatically.After completing the initial dialog with the Kyraine, the H2 collector is targeted.The HUD reticle will now show for the current target regardless of distance.Databank description text aligned to center for build items.Wild creatures now have target information images.Proper reclaims set for Prototype Repulsor and Repulsor Lv2Target Information now has small 'edit' icon for renaming owned vessels.An issue with mass related to trade was fixed. This includes objects with no mass, like ship's systems.Several lighting changes.Updates to Astrela and Tserilecx models and textures.. Journey and more - Update: Many changes this week: There is a field of dust (the journey field) that surrounds your ship as you move. It generates dynamically and wasn't working properly when jumping and also when saving and loading. Several updates and now the field sticks with you wherever you go. There was a delay at the end of audio during communications. Updated so the transition to the next comm frame is quicker and more smooth. Ship's Systems that have a charge state, like weps and shields, now save their charged state. Ship's System health is now saved correctly. The mining particle beam once again orients itself correctly to the mining station. It was at a 90 degree angle. Beam weapons now terminate at the shield perimeter when the shields are charged. Beam sounds now anchor to the correct location with 3D range fall-off. If you reload the game while beam weapons are active, they now disappear correctly. The build version has been changed to update and read better on the screen. Some base code changes on how components were checked for a null state. (this is very exciting) Minor changes to the NAV radial object that appears under the ship.

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